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·¢±íÓÚ 2016-1-17 10:10:00 | ÏÔʾȫ²¿Â¥²ã |ÔĶÁģʽ
È«Íø¼Û×îµÍC4D R14 Introduction to CINEMA 4DÖÐÎÄ×ÖÄ»½Ì³Ì

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     ±¾ÊÓƵ½Ì³ÌÊÇÓÉDigital-Tutors»ú¹¹³öÆ·µÄC4D R14È«Ãæ½Ì³Ì£¬´óС£º9.62 GB£¬Ê¹ÓÃÈí¼þ£ºCINEMA 4D R14  Ê±³¤£º13Сʱ41·Ö£¬¸½¹¤³ÌÔ´Îļþ   ×÷ÕߣºMultiple Authors  ÓïÑÔ£ºÓ¢Óï
     In this CINEMA 4D tutorial, we will provide you with a good understanding of how to work within CINEMA 4D. You will learn from several of the instructors here at Digital-Tutors, as we go through many of the major parts of the software, and help you become a more effective CINEMA 4D artist. We will begin our training by exploring the user interface, and discussing a number of features and concepts that will be very important to know as we start to delve deeper into the software. From this point, we will walk step-by-step through the process of modeling and texturing our own futuristic flying vehicle using CINEMA 4D and the built-in BodyPaint texturing suite. We will also guide you through the entire process of rigging this vehicle for movement, and then animating the takeoff and flying sequence for this project. From there, we will learn how to use the standard CINEMA 4D particle system to create realistic steam for the refueling hose of our aircraft, and we will guide you through the process of setting up the lights, shadows, and using many rendering features in CINEMA 4D to finish out this whole project. Finally, we will finish this CINEMA 4D tutorial by taking you through MoGraph, an extremely powerful toolset in CINEMA 4D that will allow you to create highly complex, very detailed motion graphics with minimal effort.
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001.Introduction and Project Overview
002.Moving in the 3D Workspace
003.Viewport Shading and Display Settings
004.Transforming Objects in CINEMA 4D
005.Exploring the Attribute Manager
006.Exploring the Object Manager
007.The Importance of Hierarchy in CINEMA 4D
008.Collecting Project Assets
009.Using Tags in CINEMA 4D
010.Keyboard Shortcuts in CINEMA 4D
011.Using the Heads Up Display(HUD)
012.Advanced Viewport Display Options
013.Modeling Overview
014.Building the Base From a Parametric Primitive
015.Shaping the Capsule Base
016.Detaching the Canopy and Landing Gear
017.Extruding the Capsule Interior
018.Modeling the Cushioned Seat
019.Using the Sculpting Tools
020.Building the Control Panel
021.Building the Antenna Base
022.Modeling the Antenna Array
023.Building a Vent Using Cloners
024.Modeling the Thruster with Splines
025.Projecting Splines to Create Lights
026.Adding Detail to the Canopy
027.Creating the Large Wing Pivots with Splines
028.Combining Splines to Create the Wing Outline
029.Deforming the Wing Geometry
030.Smoothing Out the Wings
031.Creating the Back Fin Using Splines
032.Modeling the Outer Rim of the Fans
033.Creating the Fan Blades Using Cloners
034.Adding Detail to the Front of the Wings
035.Building the Wing Struts Using Polygons
036.Detailing the Main Landing Gear
037.Modeling Spline-Based Landing Gear Pieces
038.Adding Pistons Using Primitives
039.Cleaning Up the Scene
040.Importing External Geometry
041.Materials and Textures Overview
042.Applying Simple Materials
043.Using Selection Tags
044.Working with UVs
045.Adding Procedural Textures
046.Using Material Presets
047.Adding Bump Maps and Transparency
048.Projecting Texture Maps
049.Creating Textures with BodyPaint
050.Rigging Overview
051.A Look At the Aircraft Rig
052.Cleaning Up the Scene
053.Creating Control Curves
054.Working with Groups
055.Modifying an Object's Axis
056.User Data
057.Xpresso
058.Setting Driven Keys in CINEMA 4D
059.Automating Animation with Xpresso
060.Rigging the Aircraft's Antenna
061.Setting Up the Landing Gear
062.Wrapping Up the Landing Gear's Rig
063.Working with Joints
064.Understanding Inverse Kinematics
065.Binding Geometry in CINEMA 4D
066.Finalizing the Rig
067.Animation Overview
068.The Animation Palette
069.Recording and Modifying Keyframes on the Timeline Ruler
070.Editing Animation in the F-Curve Manager
071.Copying and Pasting Animation in CINEMA 4D
072.Viewing and Editing an Object's Animation Path
073.Animating Along a Path in CINEMA 4D
074.Working with Autokey
075.Previewing Animations in Real-Time
076.Starting on the Flight Sequence
077.Polishing the Aircraft's Animation
078.Separating the Fueling Line From the Aircraft
079.Making the Fueling Line Dynamic
080.Working with the New Motion Camera
081.Finalizing the Animation
082.Particle Dynamics Overview
083.Creating Particle Emitters
084.Working with Particle Attributes
085.Using Particle Modifiers in CINEMA 4D
086.Finalizing the Particle Behavior
087.Creating Volumetric Particles with PyroCluster
088.Controlling the Appearance of PyroCluster Materials
089.Lighting and Rendering Overview
090.Rendering Your Scenes in CINEMA 4D
091.Exploring the Various Light Types in CINEMA 4D
092.Common Attributes of CINEMA 4D Lights
093.Rendering with Shadows
094.Using Compositing Tags in CINEMA 4D
095.Image-Based Lighting in CINEMA 4D
096.Rendering with Motion Blur and Ambient Occlusion
097.Outputting Renders from CINEMA 4D
098.MoGraph Overview
099.Creating MoText Letters
100.Creating Background Letters Using Cloners
101.Setting Up the Camera
102.Using a Cloner to Create a Letter Explosion
103.Creating a Central Element for the Letter Explosion
104.Creating a Spline and Sweep Shape
105.Cloning Letters Along the Spline
106.Animating Letter Reveal
107.Creating the Main Title Text
108.Setting Up the Lighting and Backdrop
109.Adding Materials
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